MAP12: Blood Station (Whispers of Satan)

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Whispers of Satan maps
Earthbase episode

01 02 03 04 05 06

Brick episode

07 08 09 10 11

Plutonia-esque episode
Plutonia/Hexen episode

16 17 18 19

Hell episode

20 21 22 23 24 25 26 27 28 29 30

Secret maps

31 32 33 34 35

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: Blood Station is the twelfth map of Whispers of Satan. It was designed by Paul Corfiatis, who also wrote the music track for this level, "Running Blood".

Walkthrough[edit]

Map of Blood Station
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

When you pick up the super shotgun, enemies will appear from the sides. On the left side is a switch to open the door so flip it. Look out for the demons, and continue into the next hallway. Grabbing the soul sphere traps you in with revenants, so kill them and press the switch to remove the bars, but look out for the Hell knights who spring up afterwards. Flip the switch to lower the lift into the main hub area with damaging blood around it, and take a left. Open the door here to the circular staircase. Look out for the demons as you climb the stairs to the next switch. When you press it, you will be exposed to several monsters outside. Kill them and get the yellow keycard in the shack to the west. Demons will ambush you when you grab it though. Return to the hub area and head for the eastern side this time. Open the yellow door here and enter the room, looking out for the mancubi and crushers here. You need to flip the switches on the north, south, and east sides of the area, and you need to go under a crusher to get to them. Flip all of them and you will be able to access the blue keycard. Demons will ambush you again once you grab it. Kill them and leave the area going back to the hub. Now cross the bridge north to reach the exit.

Other points of interest[edit]

When you get Secret #3 and attempt to go back, you will find that the passageway got blocked off and a new passageway has been revealed with several boxes of rockets. This passageway spills into the chamber housing the blue key. This could prove beneficial if you have not entered the blue key room from the yellow door, as the crushers will not be activated yet. Thus, you can flip the three switches without danger from the crushers.

Secrets[edit]

  1. Press the northeastern corner of the eastern monster closet at the starting area to find a lot of health bonuses and a megaarmor. (sector 41)
  2. In the main hub area, head for the exit door and drop into the blood on either side. Now press on the gargoyle switch to lower it as a lift. Ride it back up, and quickly head back into the blood canal south of the bridge, going southwest. There is now an opening here. Enter it before it raises back up, to reach an outdoor corridor filled with cell charges and a backpack. (sector 163)
  3. After grabbing the yellow key, go to the yellow door near the blood canal and look southward to find a rocket launcher and three switches behind a window. (sector 259) Shoot all three switches, then head north of the yellow door to find a secret passageway. Follow it, collecting rockets on your way, and press the switch at the end to open the door to the rocket launcher.
  4. When you reach secret #3 and try to come back the same way, you will find it blocked off with a new passageway that has several boxes of rockets and functions as an alternative way to the blue key area. Exit this chamber through the blue/yellow door and retake the secret #3 passageway. You will eventually find an outdoor area with a BFG9000 on a pedestal in the corner. (sector 287)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:38.43 Boris Klimeš (dew) 2009-09-23 ws12-138.zip
NM speed
UV max 2:52.26 Sage 2018-03-19 ws12-252.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:43.97 DidierTranber 2011-10-15 wosnomo.zip

The data was last verified in its entirety on December 21, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 300)
  2. facing south. (thing 301)
  3. facing west. (thing 302)
  4. facing west. (thing 303)

Statistics[edit]

Map data[edit]

Things 348
Vertices 2581*
Linedefs 2518
Sidedefs 3990
Sectors 302
* The vertex count without the effect of node building is 2079.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]