MAP12: Bloody Nightmare (Bella II)
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Bella II maps 11-20 |
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01
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This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: Bloody Nightmare is the twelfth map of Bella II. It was designed by Paul Corfiatis and uses the music track "Gunshot dance". The par time defined in MAPINFO is 1:32.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the red key room, drop into the sludge below and use the teleporter on the wall to reach a cage with a megasphere. (sector 48)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on December 21, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing north-east. (thing 210)
- facing east. (thing 211)
- facing south-east. (thing 212)
- facing west. (thing 213)
- facing south-west. (thing 214)
Statistics[edit]
Map data[edit]
Things | 291 |
Vertices | 595* |
Linedefs | 544 |
Sidedefs | 775 |
Sectors | 51 |
Things[edit]
This level contains the following numbers of things per skill level:
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