MAP12: Brisk (Eviternity)

From DoomWiki.org

Eviternity maps
Chapter I: Archaic

01 02 03 04 05

Chapter II: Automation

06 07 08 09 10

Chapter III: Crystalline
Chapter IV: Brutality

16 17 18 19 20

Chapter V: Descension

21 22 23 24 25

Chapter VI: Hallowed

26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP12: Brisk is the twelfth map of Eviternity. It was designed by Joshua O'Sullivan (Dragonfly) and uses the music track "Gemstones," composed for the level by James Paddock (Jimmy). The par time is 4:00.

Walkthrough[edit]

Map of Brisk
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Southeast of the entrance hall to the building is a switch puzzle. You will have to shoot five switches as quickly as possible in the room, with each switch being visible for only one second each, otherwise you will have to start over. The first switch is near the medikit at the north end of the room. Shoot it to reveal one at the southwest corner, then shoot that to reveal a switch to the southeast. Shoot that one to reveal a larger switch on the west wall, and this switch will reveal a final switch to the northeast from there. If you manage to shoot all five switches, you can get a soul sphere from the hallway to the east. (sector 474)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 947
Vertices 5327*
Linedefs 5721
Sidedefs 10208
Sectors 1010
* The vertex count without the effect of node building is 4159.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]