MAP12: Cool Cool Shotgun (Super MAYhem 17)

From DoomWiki.org

Super MAYhem 17 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26
Secret maps: 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: Cool Cool Shotgun is the twelfth map of Super MAYhem 17. It was designed by A.Gamma and initially uses the Forest Maze music track from Super Mario RPG, composed by Yoko Shimomura and sequenced to MIDI. Later in the level, the music will change to a MIDI rendition of the Overworld theme from Super Mario World, composed by Koji Kondo.

Walkthrough[edit]

Map of Cool Cool Shotgun
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Past the blue door, turn left at the arachnotron and head east and down the steps. There is a hidden off switch on the southeast wall. Shoot it and quickly run north to get energy cell packs and a BFG9000. (sector 51)
  2. At the west end of the map is an orange lift. Ride it up and go towards the waterfall. Use the red switch and go out to find boxes of rockets, energy cell packs, and a megasphere. (sector 162)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 315
Vertices 4784*
Linedefs 4666
Sidedefs 8173
Sectors 852
* The vertex count without the effect of node building is 3987.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]