This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
MAP12: Corrupted Entry is the twelfth map of Community Chest 64. It was designed by sluggard.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- When you first reach the outdoors, go into the lava and walk past the waterfall into the cave, and pick up the backpack at the end of it. (sector 645)
- In the red-tinted corridor right before the large arena containing the red key, turn to the left to reach a library. Make your way upstairs, and pay attention to a wall on the right that looks different. Press it to unlock the bars holding a supercharge. (thing 213)
- Go back to the red corridor, and right before the door leading to the arena, walk through the bloodfall to reach an armor. (thing 21)
- After the red door and the crushers, in the room with the rocket launcher, press the demonic face that looks different from the others. Behind it is a teleporter which will take you to the platform that has the caged Hell knight (resulting in a potential telefrag), and then to an invulnerability sphere, and ultimately back to the teleporter. (sector 590)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Miscellaneous demos[edit]
Run |
Time |
Player |
Date |
File |
Notes
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Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 3636.
This level contains the following numbers of things per skill level:
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]