MAP12: Dead End (Going Down)

From DoomWiki.org

Going Down maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: Dead End is the twelfth map of Going Down. It was designed by Cyriak Harris (mouldy), who also composed the music track, "Chased by Dancing Skeletons."

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Walkthrough[edit]

Map of Dead End
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:08.69 Billa 2021-09-18 gd12p108.zip Cross-listed from Pacifist
NM speed 1:11.51 Billa 2021-10-14 gd12s111.zip
UV max 2:28.23 Dan87 2022-05-23 gd12m228.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist 1:08.69 Billa 2021-09-18 gd12p108.zip

The data was last verified in its entirety on June 1, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 367)
  2. facing south. (thing 368)
  3. facing north-west. (thing 369)
  4. facing north-east. (thing 370)

Statistics[edit]

Map data[edit]

Things 372
Vertices 2590*
Linedefs 2541
Sidedefs 4066
Sectors 324
* The vertex count without the effect of node building is 2146.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]