MAP12: Deep Space Mine (Interception II)

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Interception II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret map: 31

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: Deep Space Mine is the twelfth map of Interception II. It was designed by Matthew D. (The Mysterious Moustachio) and uses the music track "Prism" by Stuart Rynn (stewboy).

Walkthrough[edit]

Map of Deep Space Mine
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Grab the green armor north of the starting hall to lower a wall to the south containing a soul sphere. (sector 53)
  2. At the northeast end of the map, go to the shotgun shells surrounded by armor bonuses and use the east wall to find an arch-vile and a megasphere. (sector 371)
  3. At the westernmost area with three platforms over nukage, drop into the nukage at the southernmost point and flip the switch on the platform before teleporting back. Go to the west alcove to get a megaarmor. (sector 199)
  4. At the westernmost area with three platforms over nukage, drop into the nukage at the northernmost point and go through the tunnel to get ammo clips. (sector 259)
  5. Open the red door and take the lift up. Lower the southeast corner with a light on it to get a computer area map. (sector 211)
  6. Open the red door and take the lift up. Get the berserk pack to the east to open up alcoves with spectres. Open the wall in the north alcove and follow the path around to get a box of ammo and a soul sphere. (sector 666)
  7. Open the blue door in the blue key area and head west to a radiation suit. Open the wall behind it and flip the switch, then return to Secret #4. Head west and up to get another radiation suit, then drop in the nukage for a BFG9000 to be revealed to the east. (sector 252)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south. (thing 642)
  2. facing east. (thing 643)
  3. facing north-west. (thing 649)
  4. facing south-west. (thing 654)
  5. facing north-east. (thing 655)
  6. facing north. (thing 658)
  7. facing north-east. (thing 661)
  8. facing south. (thing 665)

Statistics[edit]

Map data[edit]

Things 772
Vertices 4749*
Linedefs 4675
Sidedefs 7772
Sectors 811
* The vertex count without the effect of node building is 3936.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]