MAP12: Entryway to the Worlds of the Ancients (Perdition's Gate)

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Perdition's Gate maps
Earth

01 02 03 04 05 06 07 08 09 10 11

World of the Ancients
Planet Hell

21 22 23 24 25 26 27 28 29 30

World of Wonders

31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: Entryway to the Worlds of the Ancients is the twelfth map of Perdition's Gate.

Plot: You step off the teleporter pad and see what appears to be a structure floating in space. You have no way back. Time to find out where you are.

Walkthrough[edit]

Map of Entryway to the Worlds of the Ancients
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

There's nothing of interest in this floating structure, so head straight to the teleporter in the south west corner to be taken to the level proper.

Shoot the demon when you land and head up the stairs where you will find a large number of zombies and imps approaching. At the top of the stairs, take a right to a T junction where you need to take the right turn into a brown brick area. Though you might catch the attention from some of the bad guys down the left corridor as you do.

You will be presented with two sets of stairs almost immediately, one going down into a pit, the other going up to a ledge that runs around the edge of said pit. The end of the ledge and the pit both have switches you need to press to raise platforms. The switch in the pit can be found on the north side and will raise a bridge to the maps red key, whilst the switch down the end of the ledge will raise a structure in the pit allowing you to ultimately reach the blue key. Note the blue bars next to the later switch.

With both switches pressed, head back toward the teleporter you entered the map from, but instead of going down the stairs to it, keep going (i.e. you went right at the top of the stairs earlier, now you are taking the other route). Ultimately you will find a rocket launcher and a door.

Open the door to reveal a water filled area and a wooden bridge that leads across it to the red key (you raised this earlier). Red key in possession head to the south west corner of this area to find the red bars. Note the bridge extending to the yellow door on the west side of this area.

Open them and head up the stairs, watching for the bad guys that teleport into the water area behind you and use the teleporter at the top to enter a new brown area that when you follow around leads you to a ledge overlooking the already visited brown pit. From here you can jump onto the structure you created earlier and use it to reach another ledge over the other side, where you can find the blue key.

Head to the blue bars and grab the yellow key behind them. Finally head back to the water area, open the yellow door, behind which you will find the exit around the corner.

Other points of interest[edit]

Secrets[edit]

  1. Just the one secret area on this map, though two of the sectors inside it are marked as secret. When you teleport into the map properly, head up the stairs and take a right as you do in the walkthrough. But instead of heading right into the brown area, head left one segment and press the right wall (the wall without the horizontal pipes) to reveal some stairs leading down to a hidden room. In here you can find a BFG9000 and computer map. (sector 71)
  2. In secret #1 you'll also find a switch that lowers an arguably unneeded platform that takes you back up the corridor (unneeded because you can just go back up the stairs you came down to enter this room). (sector 112)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 193)
  2. facing south. (thing 195)
  3. facing west. (thing 196)
  4. facing north. (thing 198)
  5. facing west. (thing 230)

Statistics[edit]

Map data[edit]

Things 237
Vertices 1670*
Linedefs 1865
Sidedefs 2692
Sectors 282
* The vertex count without the effect of node building is 1467.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]