MAP12: Home Sweet Home (Realm of Chaos)


Realm of Chaos maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: Home Sweet Home is the twelfth map of Realm of Chaos. It was designed by Jason Fowler.


Map of Home Sweet Home
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the starting room, go to the north door and go down the steps a bit, then look at the north wall to find some cracks in it. Use this wall and you will lower to a lower area with a super shotgun. (sector 65)
  2. In the main courtyard, head to the northeast quadrant and go to the northwest part of the quadrant. Open the north wall to reach a secret waterway with a soul sphere at the end. (sector 118)
  3. When you open up the northwest wall in the northwest quadrant, you will find shotgun guys, arachnotrons, and a switch. There is another switch on the backside of this switch, which will open a wall in the northeast quadrant. This wall concealed a door that leads to a plasma gun, a box of rockets, a stimpack, and energy cells. (sector 136)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains eleven spawn points:

  1. facing north-west. (thing 17)
  2. facing north-east. (thing 18)
  3. facing south-east. (thing 19)
  4. facing south-east. (thing 450)
  5. facing south-west. (thing 451)
  6. facing south. (thing 452)
  7. facing north. (thing 453)
  8. facing east. (thing 454)
  9. facing north. (thing 455)
  10. facing east. (thing 456)
  11. facing south. (thing 457)


Map data[edit]

Things 458
Vertices 1522*
Linedefs 1531
Sidedefs 2241
Sectors 413
* The vertex count without the effect of node building is 1243.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]