MAP12: House of Shadows (Crimson Canyon)


Crimson Canyon maps
This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: House of Shadows is the twelth and final map of Crimson Canyon. It was designed by Jeffrey Graham and uses the music track " ". Another version of this map is House of Shadows of Congestion 1024.


Map of MAP12
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Before a blood pool, there is a trap lift with a heavy weapon dude down. Open the wall on the left for the super shotgun.
  2. In the trapped room with the red key and the partial invisibility, open a wall near a box of shotgun shells for a supercharge and a light amplification visor in difficulties 1-2.
  3. Before the first crusher, open a wall on your left for the mega armor.


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.


Map data[edit]

Things 170
Vertices 2840*
Linedefs 2614
Sidedefs 4533
Sectors 388
* The vertex count without the effect of node building is 2370.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]