MAP12: House of Shadows (Crimson Canyon)

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Crimson Canyon maps
This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: House of Shadows is the twelth and final map of Crimson Canyon. It was designed by Jeffrey Graham and uses the music track " ". Another version of this map is House of Shadows of Congestion 1024.

Walkthrough[edit]

Map of MAP12
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Before a blood pool, there is a trap lift with a heavy weapon dude down. Open the wall on the left for the super shotgun.
  2. In the trapped room with the red key and the partial invisibility, open a wall near a box of shotgun shells for a supercharge and a light amplification visor in difficulties 1-2.
  3. Before the first crusher, open a wall on your left for the mega armor.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.

Statistics[edit]

Map data[edit]

Things 170
Vertices 2840*
Linedefs 2614
Sidedefs 4533
Sectors 388
* The vertex count without the effect of node building is 2370.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]