MAP12: Industrial Processing (Sacrament)

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Sacrament maps
This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: Industrial Processing is the twelfth map of Sacrament. It was designed by Aleksandr M. (Dragon Hunter) and uses the music track " ".

Walkthrough[edit]

Map of Industrial Processing
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you reach the room with the single chair at the terminal with two ceiling switches, use the switch on the right to open the northwest door. In this corridor, use the wall with the square to find a blur artifact. (sector 188)
  2. Take the east door in the central rooms with nukage to find yourself in the blue key room. Here, take the north set of steps to the wooden pillar with a red torch and use this red torch. This will lower the pillar, but also reveal two alcoves to the west, containing a chaingunner, a megaarmor, and a medikit. Both alcoves count as one secret. (sector 215)
  3. In the blue key room, take the south set of steps and open the door. Run west across the bridge in the next room to find a hall with a cacodemon in it. Flip the switch here to open the walls in the hall, as well as a way back to area beyond the terminal room. Head into the northeast wall that opened and use the terminal here, then quickly exit to the west and into the hallway that connects the two areas, then north onto a block that lowered. This block has a medikit and a backpack. (sector 275)
  4. In the blue key room, take the south set of steps and open the door. In the next room, head east to another room with a berserk pack on it. Notice the switch to the northeast. Flip it and quickly run back to the previous room where a backpack can be obtained from one of the blue columns. (sector 294)
  5. In the large hall at the north end of the map, take the north steps to the upper floor and go south. You will spot a soul sphere and partial invisibility behind the cage. If you look closer to the south, there is a red button on the ceiling, which you will want to shoot (it is okay if you shoot under it). Afterwards, head north and use the northeast switch behind the zombieman, which opens up the west wall. To the southwest is an open teleporter, which opened after you shot the button earlier. This will take you to the cage. (sector 371)
  6. West of the large hall, go north and grab the rocket launcher to release lost souls (as well as a pain elemental if you are not playing on Hey, Not Too Rough or lower). Enter the southwest alcove and use the button inside, then quickly run to the northernmost alcove at the southeast end which now has a teleporter. This will take you to a light amplification visor. (sector 478)
  7. In the previous secret, use the west wall and you will be able to collect two backpacks. (sector 481)
  8. West of the large hall, go south and use the nearby switch. Instead of waiting for the lift, run to the northwest alcove and go through the cracked wall to get an invulnerability. (sector 538)
  9. Now take that lift up all the way and use east wall. Follow the trail of health and armor bonuses until you drop to a megaarmor. (sector 519)
  10. Head south from where the red key is and to the southeast end. Drop into the hole and go east to find a computer area map and a teleporter back. (sector 308)
  11. Open the red door at the west end of the central nukage area and use the misaligned wall to your left to get a berserk pack. (sector 547)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 515
Vertices 7620*
Linedefs 6933
Sidedefs 11201
Sectors 612
* The vertex count without the effect of node building is 5857.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]