MAP12: Infernal Chasm (Vanguard)

From DoomWiki.org

Vanguard maps
This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: Infernal Chasm is the twelfth map of Vanguard. It was designed by Paul DeBruyne (skillsaw) and uses the music track " ".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough[edit]

Map of Infernal Chasm
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the leftmost room close to the starting point, the switch lowers several blocks while monsters attack you. Once the block with the plasma gun lowers, pick up the gun and the door south will open revealing revenants (and a baron of Hell on Ultra Violence or higher). There is a drop-off in this dark room, find it and you should get a soul sphere and a teleporter back. (sector 1415)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Statistics[edit]

Map data[edit]

Things 1041
Vertices 9695*
Linedefs 9440
Sidedefs 16352
Sectors 1911
* The vertex count without the effect of node building is 7609.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]