MAP12: Infernal Chasm (Vanguard)

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Vanguard maps
This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: Infernal Chasm is the twelfth and final map of Vanguard. It was designed by Paul DeBruyne (skillsaw) and uses a MIDI rendition of "Knight of Fire," originally composed by Yasunori Mitsuda for Xenogears.

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Walkthrough[edit]

Map of Infernal Chasm
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the leftmost room close to the starting point, the switch lowers several blocks while monsters attack you. Once the block with the plasma gun lowers, pick up the gun and the door south will open revealing revenants (and a baron of Hell on Ultra Violence or higher). There is a drop-off in this dark room, find it and you should get a soul sphere and a teleporter back. (sector 1415)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:25.69 Guanlan Chen (GarrettChan) 2021-08-30 vg12-125.zip
NM speed 2:14.11 Ricardo Bischoff (Rizera) 2011-05-29 vg12n214.zip
UV max 5:47.46 j4rio 2014-07-09 vg12-547.zip
NM 100S
UV -fast 13:01.43 Bdubzzz 2021-03-09 vg12f1301.zip
UV -respawn
UV Tyson
UV pacifist 2:11.26 Brian Nesser (Anima Zero) 2011-05-30 vg12p211.zip

The data was last verified in its entirety on April 4, 2022.

Statistics[edit]

Map data[edit]

Things 1041
Vertices 9695*
Linedefs 9440
Sidedefs 16352
Sectors 1911
* The vertex count without the effect of node building is 7609.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]