MAP12: Kinetics (Memento Mori)
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Memento Mori maps 11-20 |
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MAP12: Kinetics is the twelfth level of Memento Mori. It was designed by Mackey "Avatar" McCandlish (credited simply as "Avatar") and uses the music track "Scary 2" by Mark Klem. It is notable for possessing an extremely tall, rising, spiral staircase (called "the mother of all building staircases" in the Infopack).
Contents
Walkthrough[edit]
Essentials[edit]
- Single-player:
Walk forward, and kill all of the enemies that appear while the elevator lowers. Once you reach the bottom, rush south, go to the east side, and push the switch, but make sure you are not under the ceiling after you do so (see Bugs). After the stairs have formed, go around the hallway, jump across the gap, and grab the yellow key at the end. Go north, open the doors, and head east. Go down the lift, head around the hallway east, and grab the red key. Backtrack to the central hallway, and head through the western doorway. Go west, and head north to be faced with the choice of going east or west. Both of them lead to the red door in different ways.
If you wish to go east, drop down the eastern hole, go down the lift, and open the yellow door. Walk forward, and the barriers in front of you will open. Drop into the hole, go upstairs, and head to the east of your destination to activate a secret lift. If you wish to go west, drop down the pit to the west, open the yellow door, and jump down across the platforms until you reach the one northeast of the western teleporter. Walk (not run) into the teleporter. Push on any of the walls around you, and step off. Wait until the walls have lowered, and take either stairway down. At the foot of the steps, go through the doorway, and head east to activate a secret lift. In either case, open the red door and step into the teleporter.
Go around to the north of the next area, and drop into the hole. Activate the switch, and step on either one of the southern corners to raise the floor. Once you are at the top, push on the wooden pillar to find the blue key, grab it. Stepping on the blue key platform opens a teleport in the southwest; rush in there as quickly as you can. Return to where you found the red key, and open the blue door. Press on either one of the switches at the north or south, and jump into the eastern portal.
- Cooperative multiplayer:
Walk forward, and kill all of the enemies that appear while the floor lowers. Once you reach the bottom, dash south, go to the east side, and push the switch, but make sure you are not under the ceiling after you do it (see Bugs). After the stairs have formed, go around the hallway, jump across the gap, and grab the yellow key at the end. Go north, open the doors, and head east. Go down the lift, head around the hallway east, and grab the red key. Backtrack to the central hallway, and head through the western doorway. Go west, and head north to be faced with the choice of going east or west. Both of them lead to the red door in different ways.
If you wish to go east, drop down the eastern hole, go down the lift, and open the yellow door. Walk forward, and the barriers in front of you will open. Drop into the hole, go upstairs, and head to the east of your destination to activate a secret lift. If you wish to go west, drop down the pit to the west, open the yellow door, and jump down across the platforms until you reach the one northeast of the western teleporter. Walk (not run) into the teleporter. Push on any of the walls around you, and step off. Wait until the walls have lowered, and take either stairway down. At the foot of the steps, go through the doorway, and head east to activate a secret lift. In either case, open the red door and step into the teleporter.
Head around to the north of the next area, and jump into the hole. Activate the switch, and step on either one of the southern corners to raise the floor. Once you are at the top, push on the wooden pillar to find the blue key, grab it. Stepping on the blue key platform opens a teleport in the southwest; rush in there as quickly as you can. Have one player wait at the skull switch south of the central hallway, and backtrack to where you found the red key. Open the blue door, and head to the east of the curved hallway. At this point, have the one player press the switch, and the barrier will lower. Quickly jump into the portal.
Other points of interest[edit]
At the start of the level, do not step into the northern, western or eastern alcoves surrounding the lift. Each of these alcoves has a linedef that triggers a crushing ceiling inside the alcove, making hiding in them a very poor choice.
Secrets[edit]
There are no official secrets in this level.
Bugs[edit]
If you do not move back from under the small ceiling after you flip the switch that raises the stairways, you will be crushed by the rising floor underneath you.
At the area where you find the blue key, it is possible to trigger the linedef raising the walls without falling into the hole, and then drop off the wall you are standing on to the ground while it rises. If you do this, it will become impossible to finish the level, unless you use the noclip cheat.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current Compet-n records[edit]
The Compet-n records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 02:46 | Revved | 2011-06-13 | mm12-246.zip | |
NM speed | 04:20 | Jim Leonard (Xit Vono) | 2007-01-01 | mm12n420.zip | |
UV max | 04:57 | Jim Leonard (Xit Vono) | 2007-01-01 | mm12-457.zip | |
UV -fast | 07:18 | Revved | 2010-06-25 | mm12f718.zip | |
UV -respawn | 03:04 | Eric Baker (The Green Herring) | 2008-10-02 | mm12r304.zip | |
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on July 4, 2020.
Current DSDA records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 2:22.31 | Andrea Rovenski (Cyberdemon531) | 2015-01-15 | mm12-222.zip | |
NM speed | 4:20.40 | Jim Leonard (Xit Vono) | 2007-01-01 | mm12n420.zip | |
UV max | 4:09.26 | Andrea Rovenski (Cyberdemon531) | 2016-02-29 | mm12-409.zip | |
UV -fast | 5:22.91 | Andrea Rovenski (Cyberdemon531) | 2016-03-02 | mm12f522.zip | |
UV -respawn | 3:04.80 | Eric Baker (The Green Herring) | 2008-10-02 | mm12r304.zip | |
UV Tyson | |||||
UV pacifist | |||||
NoMo | 1:05.91 | Andrea Rovenski (Cyberdemon531) | 2015-10-10 | mm12o105.zip |
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south. (thing 6)
- facing west. (thing 7)
- facing east. (thing 8)
- facing south. (thing 68)
Statistics[edit]
Map data[edit]
Things | 229 |
Vertices | 1084* |
Linedefs | 1247 |
Sidedefs | 1910 |
Sectors | 226 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
See also[edit]
Sources[edit]
External links[edit]
- MAP12 demos from the Compet-n database: UV speed • NM speed • UV max • UV -fast • UV -respawn • UV Tyson • UV pacifist
- MAP12 demos at the Doom Speed Demo Archive