MAP12: King Arena (Kama Sutra)

From DoomWiki.org

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Kama Sutra maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: King Arena is the twelfth map of Kama Sutra. It was designed by Adolf Vojta and uses "Infinite", the music track from TNT: Evilution MAP10, composed by Tom Mustaine.

Inspiration and development[edit]

Adolf Vojta's comments on this level[1]:

Third and the last map I took from my original mapset for doom1. It went through many design changes but the main things stayed in the same way. It's a tyson map including only SSG for the end and also some puzzles I am proud of.

Overview[edit]

In single player, this map is devoid of all weapons except for the chainsaw, super shotgun (can only be obtained via a secret) and the rocket launcher (ITYTD skill only).

Walkthrough[edit]

Map of King Arena
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Not far from the starting point, take the either elevator in the northern building. On the top floor, open the baron-faced marble panel to find a combat armor. (sector 212)
  2. When you teleport into the westernmost building (where the blue keycard is), you should notice a big crack in the wall ahead of you. Open it to reveal a passage (sector 155) that leads to the next secret sector:
  3. A ledge outside. (sector 58) From there you can straferun to grab the chainsaw sitting on a crate nearby.
  4. The red skull key is blocked by some mysterious barrier. Goad the nearby cyberdemon to shoot his rocket into a very conspicuous-looking opening in the wall opposite him. This will destroy barrels blocking your way to the key. (sector 41) Now you can proceed through the red key door and enable access to the super shotgun in the starting courtyard. Picking up the key also unleashes a crusher on the cyber which is a big plus on this Tyson-style map.
  5. Once the cyberdemon is disposed of, straferun into his room's window and open the door. This also opens another door across the corridor, allowing you to collect the blur and soul spheres that could have been seen earlier from the stating yard, behind the grate. (sector 153)

Bugs[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

Miscellaneous demos[edit]

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 5)
  3. facing north. (thing 6)
  4. facing north. (thing 7)

Statistics[edit]

Map data[edit]

Things 414
Vertices 2142*
Linedefs 2126
Sidedefs 3275
Sectors 441
* The vertex count without the effect of node building is 1713.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]

References[edit]

  1. Megawad readme file (ksutra.txt)