MAP12: Liquidation (Skulldash)


Skulldash maps
Tier One

01 32 02 03 04 05 28

Tier Two

06 07 08 09 23 29

Tier Three
Tier Four

14 15 16 17 24 31

Tier Five

18 19 20 21 26 22

Community Tier pt.1

33 34 35 36 37 38 39 40 41 42

Community Tier pt.2

43 44 45 46 47 48 49 50 51

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: Liquidation is the twelfth map of Skulldash. It was designed by Joshua O'Sullivan (Dragonfly) and uses the music track "".


Map of Liquidation
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After you leave the starting room, do not pick up the blue skulltoken. Go behind it through the green liquid and pick up a skulltoken. (sector 450)
  2. Pick up the blue skulltoken near Secret #1 now, then head east. Flip the switch in the outside area on the east side, but do not pick up the nearby green skulltoken. Head south and go through the blue liquid that you see to find a backpack. (sector 430)
  3. Return to the switch and jump west to the rock with the golden skulltoken. (sector 193)
  4. Head to the west side of the map while the liquids are yellow, avoiding any colored skulltokens, then go west of the rocket launcher to a yellow liquid area that has several skulltokens. (sector 447)
  5. Head back to the lift near the rocket launcher and pick up the red skulltoken at the top. Return to the outside area on the east side and go through the red liquid to pick up a red armor. (sector 423)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 10, 2022.


Map data[edit]

Things 1462
Vertices 2593*
Linedefs 2669
Sidedefs 4514
Sectors 595
* The vertex count without the effect of node building is 2007.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]