MAP12: Lords of The Ring (Cyberdreams)

From DoomWiki.org

Cyberdreams maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: Lords of The Ring is the twelfth map of Cyberdreams. It was designed by Gonzalo Pérez de la Ossa.

Walkthrough[edit]

Map of Lords of The Ring
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Pick up the megasphere at the start (it will be on your starting location on Hey, Not Too Rough or lower, with an invulnerability available in front of you as well) then head to the other side of the ring. On the other side are two cyberdemons, an ammo clip, and a switch. Lure the cyberdemons away and grab the ammo clip, then shoot the switch. Go back to the side near where you started to find a green button switch. When shot, this will raise the ring up a level. Keep dodging the cyberdemons until the ring stops rising. Once it stops moving, shoot the switch on the west wall, then the one on the east wall to make it rise again. Again, once it stops, shoot the switch on the east wall, then the west. Finally, shoot the switch on the south wall, then use, not shoot, the lion switch, which will allow you to reach the exit and prevent the cyberdemons from shooting at you.

Other points of interest[edit]

Secrets[edit]

  1. The sector just before the exit is a secret and is impossible to miss. (sector 13)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:57.60 Billa 2022-05-15 cy12-157.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 1, 2022.

Statistics[edit]

Map data[edit]

Things 12
Vertices 143*
Linedefs 157
Sidedefs 184
Sectors 23
* The vertex count without the effect of node building is 136.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]