MAP12: Mines (Beta 64)

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Beta 64 maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24
Bonus maps: 25 26 27 28 29
Secret maps: 30 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: Mines is the twelfth map of Beta 64. It was designed by Antnee.

Walkthrough[edit]

Map of Mines
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Once you make it up the first lift and go into the tunnel filled with slime streams, press the wall that has a lower crevice where the slime is flowing through. This opens a small cave containing light amplification goggles and eight health bonuses. (sector 658)
  2. See secret #1 (thing 349)
  3. See secret #1 (thing 350)
  4. See secret #1 (thing 351)
  5. See secret #1 (thing 352)
  6. See secret #1 (thing 353)
  7. See secret #1 (thing 354)
  8. See secret #1 (thing 355)
  9. See secret #1 (thing 356)
  10. See secret #1 (thing 357)
  11. Follow the river of slime until you come across a cross-shaped room with four shotgunner cages. Take the left and go up the stairs, and press the wall located behind the cage to lower it and pick up a backpack. (thing 218)
  12. When you reach the switch from the left of which you can see the blue door, press on the wall to the right of the switch to pick up an armor. (thing 73)
  13. To the left of that blue door, follow the corridor until another door leads you to a large outdoors area. Here, press the central switch that lowers the chaingun, causing a small cave to open containing a pain elemental. In this cave, go into a narrow opening on the left to find a switch and a stimpack. (thing 34)
  14. The switch you just found can be used to raise some steps to reach the high platform on the left, where you can find a box of bullets, a box of shells, a box of rockets and two barons of Hell, as well as another switch. (thing 35)
  15. See secret #14 (thing 84)
  16. See secret #14 (thing 85)
  17. To obtain the yellow skull key, you will need to press the switch on the high platform where the barons were, and then you need to go back to the blue door you passed by earlier and walk through it. After killing the various enemies that oppose you in this area, the red skull key will appear in the center of the room, and an additional switch will be revealed at the top of the room. After pressing this switch, you need to return to the river of slime where the berserk pack was. Some boulders will have fallen here, allowing you to access the exit room requiring the red key. Walk up to the exit switch but do not press it, as you will hear an earthquake upon getting there. Go back out past the boulders and you'll see a newly revealed switch. Press it to trigger a cacodemon ambush, upon defeating which the yellow key platform will finally have lowered enough as to be accessible. (sector 129)
  18. See secret #17 (thing 154)

Secret exit: After obtaining the yellow key, make your way back to the room from where you accessed the backpack secret, as that is where the yellow door is located. Go through it and kill the baron guarding the secret exit to be taken to MAP31: Irradiated.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 411
Vertices 5972*
Linedefs 4104
Sidedefs 6449
Sectors 702
* The vertex count without the effect of node building is 3110.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]