MAP12: Nightmare in Main Street (Herian 2)

From DoomWiki.org

Herian 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: Nightmare in Main Street is the twelfth map of Herian 2. It was designed by Ian Wilson.

Walkthrough[edit]

Map of Nightmare in Main Street
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the main courtyard, head to the northernmost alley and shoot the door open. Inside, a section of the east wall is damaged. Use it to open the wall behind you which contains a BFG9000, an energy cell pack, and an invulnerability. (sector 167)
  2. In the blue key room, step on the table at the south end and it will lower. At the bottom is a megasphere, a box of rockets, and an energy cell pack. (sector 168)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 4)
  2. facing east. (thing 5)
  3. facing east. (thing 6)
  4. facing east. (thing 7)

Statistics[edit]

Map data[edit]

Things 732
Vertices 808*
Linedefs 855
Sidedefs 1148
Sectors 180
* The vertex count without the effect of node building is 688.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]