MAP12: Redemption (Community Chest 2)
From DoomWiki.org
Community Chest 2 maps 12-20 |
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MAP12: Redemption is the twelfth map of Community Chest 2. It was designed by Gene Bird, and was originally released standalone as part of his Blind Alley series.
Contents
Walkthrough[edit]
Essentials[edit]
Flip the switch to lower the starting room. Open the door and take the path on your right first. Hit the switch at the very end, then go back and take the other route which is now open. At the end here, grab the red skull key and return to the starting point, pressing the switch to lower the lift and riding it back up. In the next room open the left door and follow the winding path to a switch which lowers the barrier on the right side of the previous room. Keep going and in the room with the fountain, the switch here opens the southern door. This next room holds the yellow skull key. Go to the southern side of the room and cross up the platform to reach the key, and then flip both switches in this room to leave (the southern switch is an unmarked yellow key switch which opens the western door in the room with the fountain). In the outdoor area, hit the switch in the blood pool, and run to the lift before it rises, then go straight through the doors going west to another switch (again, it is also an unmarked yellow key switch). This opens a passageway in the first building (the one with the pentagram face on the outside). At the end of this passageway, press this switch to open a door at the bend of the passage, and take the small lift. In the next room, shoot the switch across from you and press another one in the newly-opened room and go south. Keep going west and then north picking up the blue skull key as you go. The switch at the dead end reveals some more enemies and opens some previously inaccessible alcoves. The alcove on the right hand side has a switch that reveals the exit.
Other points of interest[edit]
Secrets[edit]
- While at the first, green stone switch, the lion-faced wall in the northeast of the room can be opened to reveal a lift with a backpack on it, as well as a door. Take the lift, and open the door to access one of the alcoves the imps attacked you from in the stone hallway, where you can get a medikit and security armor. (sector 11)
- From secret #1, you can leap to the other alcove, where you can get a soul sphere, a chainsaw, and a super shotgun. (sector 13)
- On your way to the red key, one of the wood and metal walls has two candles in front of it. After getting the red key, return to this spot to find nine armor bonuses, a box of shells, and a cell. (sector 162)
- At the switch after the green, curving hallway, the west wall has two armor bonuses and two candles sitting in front of it. Open it to get a medikit, a cell, a plasma rifle, and a backpack. (sector 164)
- As you enter the gray rock section at the south of the map, there is a section of wall on the east side, covered with moss and with a candle in front of it. Open it to get a medikit, a box of bullets, and a box of rockets. (sector 180)
- Southwest of secret #5, climb up the green steps and press on the western wall, which will open to reveal a medikit, a cell, a rocket, and a box of ammo. (sector 260)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 6:01.91 | Dylan Gill (TheV1perK1ller) | 2017-12-11 | c212-601.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south. (thing 489)
- facing south. (thing 490)
- facing north. (thing 491)
- facing west. (thing 492)
Statistics[edit]
Map data[edit]
Things | 558 |
Vertices | 2083* |
Linedefs | 2101 |
Sidedefs | 2957 |
Sectors | 275 |
Things[edit]
This level contains the following numbers of things per skill level:
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