MAP12: Return to Earth (Doom 2 Reloaded)
From DoomWiki.org
Doom 2 Reloaded maps 12-20 |
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MAP12: Return to Earth is the twelfth map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom). The par time is 4:45.
Contents
Walkthrough[edit]
Essentials[edit]
Go straight forward to a tan door and go through it, then follow the corridor south until you enter a waiting room with benches. Go to the desk in the north-east corner and flip the switch hidden behind it to open the door ahead (a revenant is waiting behind it on Ultra-Violence (UV) and Nightmare (NM) skill levels), then continue east until you go down a staircase to a pair of restroom doors. Go north until you reach a meeting room containing zombies, then look south-west to see a shotgun guy behind a desk and flip the switch it was guarding to open a large door, which is visible through the wall opening. Go through that door to enter a courtyard, then enter the fountain to collect the blue keycard; taking it opens a compartment in the south-west corner with a Hell knight and a cacodemon (plus an arch-vile on UV and NM).
Go to the northern door in the courtyard (which has one or two mancubi waiting behind it on Hurt Me Plenty (HMP) or higher) to reach a T-junction, then take the west path to reach a broken door, which you can get round by walking through the missing glass panel next to it. Open the blue door at the north end of the room and climb the steps to reach a small doorway, go through it then look north to see the yellow keycard on a shelf; approaching it opens a monster closet to your left with four lost souls (or a cacodemon on HMP or higher). Go back to the T-junction and take the east path to enter a lobby, then open the yellow door here to get to the road.
Follow the road west and north past some demons until you reach a large door, then open the yellow door to the west to face a spectre. Enter the pen to the south to get a megaarmor, a rocket launcher and boxes of rockets, then go to the terminal on the north wall marked "TUNNEL CLOSED" and press it to open the large door, along with a closet to your left with two imps/chaingunners. Go back to the road, where a cyberdemon has teleported in, then enter the tunnel and go straight forward until you drop into a nukage pit and end the level.
Other points of interest[edit]
The waiting room contains a chaingun, but taking it opens the south and west walls to reveal several zombiemen, shotgun guys or chaingunners, as well as a partial invisibility.
Secrets[edit]
- At the start, get behind the terminal straight ahead and press on the north side of it to open an alcove with a super shotgun and shotgun shells. (sector 38)
- At the start, get behind the terminal straight ahead and press on the south side of it to open an alcove containing a backpack and clips. (sector 39)
- Enter the men's restroom and enter the furthest stall. Open the wall above the toilet to reach the vents. (sector 235)
- From secret #3, take the lift up and go west, then north. Jump from the broken vent cover to the white ledge above the steps, stopping your momentum so you stay on the ledge. From there, jump to the railing on the left, above the seat. Then from there, jump to the next open vent cover, entering this vent to reach a megasphere. (sector 230)
- From the yellow key, head east and use the crate to get onto the block, then jump out the window, jumping across the crates all the way until you reach the east side of this area, where you will get a BFG9000 and energy cell pack. (sector 450)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 4:16.37 | Vladimir Monakhov (skepticist) | 2010-07-24 | dd12-416.zip | |
NM 100S | 3:29.49 | DidierTranber | 2010-10-20 | dd12s329.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 14, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains twelve spawn points:
- facing south. (thing 365)
- facing south. (thing 366)
- facing north. (thing 367)
- facing south-west. (thing 368)
- facing north. (thing 369)
- facing east. (thing 370)
- facing east. (thing 372)
- facing south. (thing 373)
- facing west. (thing 374)
- facing south. (thing 375)
- facing west. (thing 376)
- facing south. (thing 377)
Statistics[edit]
Map data[edit]
Things | 397 |
Vertices | 2459* |
Linedefs | 2484 |
Sidedefs | 3810 |
Sectors | 530 |
Things[edit]
This level contains the following numbers of things per skill level:
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