MAP12: Rotten Orange (Whitemare 2)

From DoomWiki.org

Whitemare 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: Rotten Orange is the twelfth map of Whitemare 2. It was designed by ChaingunnerX and uses the music track "". The par time defined in MAPINFO is 2:30.

Walkthrough[edit]

Map of Rotten Orange
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the start, head south and a bit southwest past the rock to find a green armor. (sector 60)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:17.31 Dylan Gill (TheV1perK1ller) 2017-06-06 w212-117.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.

Statistics[edit]

Map data[edit]

Things 90
Vertices 1546*
Linedefs 1380
Sidedefs 2378
Sectors 242
* The vertex count without the effect of node building is 1136.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]