MAP12: South Zone (NeoDoom)


NeoDoom maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: South Zone is the twelfth map of NeoDoom. It was designed by Daniel Lemos and uses the music track "". The par time defined in MAPINFO is 2:30.


Map of South Zone
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the northeast part of the stadium halls, lower the right wall of the ammo stand to get boxes of rockets and a rocket launcher. (sector 230)
  2. Enter the stadium halls and head east to the ammo stand. Use the right side of it to get the boxes of rockets and aluminum armor behind the stand. (sector 318)
  3. Enter the football field to open the south wall in the stands. Head to the south wall to get a power charge and boxes of rockets. (sector 347)
  4. Enter the building north of the exit building and lower the lift. When it rises, lower it again and hug the north wall and go through the passage to get a silver armor and a power charge. (sector 478)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 24:16 Javier Rodriguez 2011-04-28
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 628)
  2. facing east. (thing 629)
  3. facing south-east. (thing 631)
  4. facing east. (thing 633)
  5. facing south. (thing 634)
  6. facing north. (thing 636)
  7. facing south. (thing 638)
  8. facing west. (thing 639)


Map data[edit]

Things 700
Vertices 2995*
Linedefs 2932
Sidedefs 4434
Sectors 505
* The vertex count without the effect of node building is 2435.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]