MAP12: The Bleeding (Doom 64 for Doom II)
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Doom 64 for Doom II maps 12-20 |
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MAP12: The Bleeding is the twelfth map of Doom 64 for Doom II. It was designed by Saint_Guy and uses the music track "Opening to Hell" from Doom II by Robert Prince.
Contents
Walkthrough[edit]
Essentials[edit]
You start in the round room at the center of the map. Collect the shotgun on the east side of the room to reveal the barriers blocking the exit switches, then open the north door and kill the imps waiting behind it before walking west and south to a skull switch. Press the switch to lower the bars on the west side of the starting room, then go down the steps behind those bars and head straight forward to a chaingun in front of another door. Open the door and kill any waiting nightmare imps then enter the next room to raise two sets of steps going up to more switches. Flip both switches to raise open and raise a pair of staircases at the west end of the room, then go up the southern staircase to find one or two Hell knights guarding another skull switch that will lower the bars blocking access to the east end of the map.
Fight through some imps and mancubi to reach the east side of the map, then go through the door beneath the wooden structure – as you enter you will see the yellow skull key appear on a ledge ahead, and a lost souls will rise from the floor. Press the skull switch on the north wall to open two staircases then climb up the southern staircase and follow the hallway all the way south to a stone tunnel. Follow the tunnel past some more lost souls until you see a button on the right-hand wall and press it to open the bars blocking your way to the yellow key. Continue following the tunnel to a yellow door and open it to see a cavern with spectres, then climb the white steps and follow the water south and east until you drop into a pit with a rocket launcher. Press the skull switch recessed into the west wall, enter the neighboring teleporter to get out of the pit then return to the cavern to find that the floor in the north-east corner has lowered, allowing you to reach another skull switch. After pressing the switch, go back outside and kill any waiting monsters then return to the starting room where all the exit switches are now accessible.
Other points of interest[edit]
Walking past the red torches on the east side of the courtyard will lower the supercharge in the starting room.
Secrets[edit]
- On the balcony south of the starting room, go right until you hear something lower. Go left when this happens and north to a berserk pack before it closes. (sector 21)
- On the balcony north of the starting room, go left until you hear something lower. Go right when this happens and south to a plasma gun before it closes. (sector 38)
- Approaching the west area will cause a wall ahead of you to lower with a megaarmor. Look at the south wall and press on the square on the east side, which will lower the west side containing a rocket launcher. (sector 116)
- Open the door east of the starting building, use the switch, and take the north set of steps up. At the top, press on the lion face to the south-east to get an energy cell pack. (sector 256)
- Climb the waterway at the east end of the map and press on the green face on the west wall. Go back down and you can now access the BFG9000 to the east. (sector 94)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 2:19.94 | Dylan Gill (TheV1perK1ller) | 2019-01-14 | d6412-219.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 0:47.80 | Dylan Gill (TheV1perK1ller) | 2019-03-18 | d6412o047.zip |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing west. (thing 243)
- facing west. (thing 244)
- facing east. (thing 245)
- facing south. (thing 246)
- facing north. (thing 247)
- facing north. (thing 248)
- facing north. (thing 249)
Statistics[edit]
Map data[edit]
Things | 374 |
Vertices | 2528* |
Linedefs | 2305 |
Sidedefs | 3524 |
Sectors | 359 |
Things[edit]
This level contains the following numbers of things per skill level:
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