MAP12: The Bleeding (Doom 64 for Doom II)


Doom 64 for Doom II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus map: 33

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: The Bleeding is the twelfth map of Doom 64 for Doom II. It was designed by Saint_Guy and uses the music track "Opening to Hell" from Doom II by Bobby Prince.


Map of The Bleeding
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. On the balcony south of the starting room, go right until you hear something lower. Go left when this happens and north to a berserk pack before it closes. (sector 21)
  2. On the balcony north of the starting room, go left until you hear something lower. Go right when this happens and south to a plasma gun before it closes. (sector 38)
  3. Approaching the west area will cause a wall ahead of you to lower with a megaarmor. Look at the south wall and press on the square on the east side, which will lower the west side containing a rocket launcher. (sector 116)
  4. Open the door east of the starting building, use the switch, and take the north set of steps up. At the top, press on the lion face to the southeast to get an energy cell pack. (sector 256)
  5. Climb the waterway at the east end of the map and press on the green face on the west wall. Go back down and you can now access the BFG9000 to the east. (sector 94)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:19.94 Dylan Gill (TheV1perK1ller) 2019-01-14
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:47.80 Dylan Gill (TheV1perK1ller) 2019-03-18

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains seven spawn points:

  1. facing west. (thing 243)
  2. facing west. (thing 244)
  3. facing east. (thing 245)
  4. facing south. (thing 246)
  5. facing north. (thing 247)
  6. facing north. (thing 248)
  7. facing north. (thing 249)


Map data[edit]

Things 374
Vertices 2528*
Linedefs 2305
Sidedefs 3524
Sectors 359
* The vertex count without the effect of node building is 1976.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]