MAP12: The Factor (32in24-8)
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| 32in24-8 maps 11-20 |
|---|
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01
02
03
04
05
06
07
08
09
10 |
This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP12: The Factor is the twelfth map of 32in24-8, a deathmatch megawad. It was designed by Stuart Rynn (stewboy). As part of the theme of 32in24-8, the level is based on Doom II's MAP12: The Factory, originally designed by Sandy Petersen.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains eleven spawn points:
- facing south-west. (thing 47)
- facing west. (thing 51)
- facing north-east. (thing 55)
- facing north-west. (thing 58)
- facing south. (thing 65)
- facing south-west. (thing 66)
- facing north. (thing 71)
- facing north-east. (thing 77)
- facing north. (thing 79)
- facing south. (thing 91)
- facing south-west. (thing 104)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
| Things | 106 |
| Vertices | 439* |
| Linedefs | 478 |
| Sidedefs | 715 |
| Sectors | 98 |
* The vertex count without the effect of node building is 377.
Things[edit]
This level contains the following numbers of things per skill level:
| Multiplayer | |||
|---|---|---|---|
| Weapons | 1-2 | 3 | 4-5 |
| Chainsaw | 1 | ||
| Shotgun | 3 | ||
| Super shotgun | 4 | ||
| Chaingun | 1 | ||
| Rocket launcher | 2 | ||
| Plasma gun | 1 | ||
| BFG9000 | 1 | ||
| Ammunition | 1-2 | 3 | 4-5 |
| Clip | 11 | ||
| Box of bullets | 3 | ||
| 4 shotgun shells | 7 | ||
| Box of shotgun shells | 9 | ||
| Rocket | 13 | ||
| Box of rockets | 5 | ||
| Energy cell | 2 | ||
| Energy cell pack | 1 | ||
| Health & Armor | 1-2 | 3 | 4-5 |
| Stimpack | 8 | ||
| Medikit | 1 | ||
| Armor | 3 | ||
| Megaarmor | 1 | ||
| Items | 1-2 | 3 | 4-5 |
| Armor bonus | 4 | ||
| Health bonus | 10 | ||
| Backpack | 1 | ||
| Berserk | 1 | ||
| Miscellaneous | 1-2 | 3 | 4-5 |
| Deathmatch start | 11 | ||
