MAP12: The Factor (32in24-8)

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32in24-8 maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: The Factor is the twelfth map of 32in24-8, a deathmatch megawad. It was designed by Stuart Rynn (stewboy). As part of the theme of 32in24-8, the level is based on Doom II's MAP12: The Factory, originally designed by Sandy Petersen.

Analysis[edit]

Spawn pointsUnmarked
Map of The Factor

Map layout[edit]

Player spawns[edit]

This level contains eleven spawn points:

  1. facing south-west. (thing 47)
  2. facing west. (thing 51)
  3. facing north-east. (thing 55)
  4. facing north-west. (thing 58)
  5. facing south. (thing 65)
  6. facing south-west. (thing 66)
  7. facing north. (thing 71)
  8. facing north-east. (thing 77)
  9. facing north. (thing 79)
  10. facing south. (thing 91)
  11. facing south-west. (thing 104)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 106
Vertices 439*
Linedefs 478
Sidedefs 715
Sectors 98
* The vertex count without the effect of node building is 377.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Chainsaw 1
Shotgun 3
Super shotgun 4
Chaingun 1
Rocket launcher 2
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
Clip 11
Box of bullets 3
4 shotgun shells 7
Box of shotgun shells 9
Rocket 13
Box of rockets 5
Energy cell 2
Energy cell pack 1
Health & Armor 1-2 3 4-5
Stimpack 8
Medikit 1
Armor 3
Megaarmor 1
Items 1-2 3 4-5
Armor bonus 4
Health bonus 10
Backpack 1
Berserk 1
Miscellaneous 1-2 3 4-5
Deathmatch start 11

See also[edit]

External links[edit]