MAP12: The Factory (Doom 2 In Name Only)


Doom 2 In Name Only maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 34

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: The Factory is the twelfth map of Doom 2 In Name Only. It was designed by Matt Powell (cannonball) and uses the music track "". The par time defined in MAPINFO is 3:30.


Map of The Factory
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. When the compartment with former humans opens up, enter it and face south, shooting into the black wall. If you do it correctly, two walls open up, revealing a chainsaw and a backpack. (sector 24)
  2. On the western side of the map is a wall with green pipes which has a candle in front of it. Press it to reveal a plasma gun. (sector 170)
  3. Inside the blood-filled area which will have crushers once you get the plasma gun, there is a metal panel with the electricity symbol on it. Open it to find a radiation suit. (sector 271)
  4. Inside the room southwest of the final courtyard, press on the side of the column with two blue triangles on it to reveal a passage leading further southwest. The next room has cacodemons and rising and lowering platforms. Get on the northwest platform and ride it up to reach an arachnotron and a megasphere. (sector 274)
  5. Pressing on the metal panel with pipes in Secret #6 reveals a teleporter to the right side of the room. Here you will find stimpacks, a box of rockets, and a computer area map. (sector 386)
  6. In the northern room where the damaging blood flows into a pool on the left hand side, there are two banners on the west wall. Shoot the banner on the right, then enter the door at the base of the pool, as if you were going to the blood-filled room with the crushers. An open door is directly to your right, leading to a teleporter. The teleporter takes you to the room with the switch that makes the yellow key accessible, but puts you on the left side of the room. There are armor bonuses and partial invisibility here. (sector 388)


Two demons (Things 15 and 16) have no flags set for any of the three difficulty classes, so they do not actually appear in the level. They are at the same spots as harder monsters on skills 3-5, so probably were intended to appear on skills 1-2.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 9:31.00 lirui1001 2018-12-23
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains six spawn points:

  1. facing north-east. (thing 84)
  2. facing north-west. (thing 91)
  3. facing south. (thing 160)
  4. facing north. (thing 384)
  5. facing west. (thing 385)
  6. facing south. (thing 409)


Map data[edit]

Things 442
Vertices 3009*
Linedefs 3049
Sidedefs 4589
Sectors 497
* The vertex count without the effect of node building is 2537.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]