MAP12: The Icehouse (Boomtown)

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Boomtown maps 08-15

01 02 03 04 05 06 07
(08 - 15)
16 17 18 19 20 21 22 23
24 25 26 27 28 29 30 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: The Icehouse is the twelfth map of Boomtown. It was designed by Scott Bardy (Birdman) and uses the music track "".

Walkthrough[edit]

Map of The Icehouse, cropped to only show the playable area
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The central courtyard counts as a secret. (sector 34)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Map of The Icehouse, with spawn points

Player spawns[edit]

This level contains four spawn points:

  1. facing south-east. (thing 5)
  2. facing north-west. (thing 9)
  3. facing south-west. (thing 13)
  4. facing north-west. (thing 17)

Statistics[edit]

Map data[edit]

Things 126
Vertices 370*
Linedefs 372
Sidedefs 537
Sectors 68
* The vertex count without the effect of node building is 297.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]