MAP12: The Shipyard (Doom 2 the Way id Did)

From DoomWiki.org

Doom 2 the Way id Did maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: The Shipyard is the twelfth map of Doom 2 the Way id Did. It was designed by Sarah Mancuso (esselfortium) in the style of Sandy Petersen. The par time defined in the DEHACKED lump is 2:45.

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Walkthrough[edit]

Map of The Shipyard
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the west end, enter the building to the west and flip the northwest switch, which lowers the lift to the south. Take it up to head east to a plasma gun. (sector 5)
  2. At the west end of the main building, take the lift up. Fall into the hole to get a super shotgun. (sector 51)
  3. In the southeast building, approach the teleporter at the northeast end to open a compartment in the sludge west of the teleporter with lost souls. Use the wall with skulls to find a teleporter, which takes you to a soul sphere. (sector 105)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:59.60 Krankdud 2022-07-07 id12-059.zip
NM speed
UV max 2:47.46 Tatsuya Ito (Tatsurd-cacocaco) 2016-02-28 d2twid_tca.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on August 1, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 109)
  2. facing north. (thing 110)
  3. facing north. (thing 111)
  4. facing west. (thing 112)
  5. facing north. (thing 198)
  6. facing south-west. (thing 199)

Statistics[edit]

Map data[edit]

Things 221
Vertices 698*
Linedefs 756
Sidedefs 1028
Sectors 116
* The vertex count without the effect of node building is 603.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]