MAP12: The UAC Factory (Hell in Hell)
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Hell in Hell maps 12-20 |
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This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: The UAC Factory is the twelfth map of Hell in Hell. It was designed by Nathaniel Carll.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Flip the switch to the right of the start to lower the platform south of the starting point, which contains a shotgun, a green armor, and a box of shotgun shells. (sector 4)
- Leave the area with crates and open a wall to the left to find a chaingun, a box of shotgun shells, stimpacks, and a medikit. (sector 16)
- In the area with rising and lowering lifts, hug the south wall between two bodies on the south side of the hall and you will lower to a soul sphere. (sector 62)
- In the hall with crushers, there is a small corridor in the second crusher. Shoot the barrels here, then open the wall at the end to find shotgun shells, energy cells, a backpack, a plasma gun, a soul sphere, and stimpacks. (sector 82)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 3:47.20 | Revved | 2015-07-09 | hi12-347.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 73)
- facing east. (thing 74)
- facing west. (thing 75)
- facing west. (thing 76)
Statistics[edit]
Map data[edit]
Things | 201 |
Vertices | 436* |
Linedefs | 496 |
Sidedefs | 616 |
Sectors | 85 |
Things[edit]
This level contains the following numbers of things per skill level:
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