MAP12: Trapped (Cleimos 2)


Cleimos 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: Trapped is the twelfth map of Cleimos 2. It was designed by Rand and Steven Phares.

It is a re-working of E2M2 of Cleimos.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Map of Trapped
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the southern teleporter room, use the skull switch in the southeast and take the left door of the two north doors. Go through the passage until you reach a lion switch, then backtrack a bit to find a chainsaw and lost souls. Open the wall behind them to get stimpacks, health and armor bonuses, a soul sphere, and a light amplification visor. (sector 297)
  2. At the bottom of the steps past Secret #3, open the wall straight ahead to find a plasma gun, armor bonuses, a medikit, partial invisibility, energy cell packs, and a backpack. (sector 334)
  3. In the red brick room at the southeast end of the map, use the wall to the left of the door you came out of to find a switch. This will allow you to head down the steps to the exit as well as Secret #2. (sector 339)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:08.00 vdgg 2023-07-31
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on August 12, 2023.


Player spawns[edit]

This level contains ten spawn points:

  1. facing east. (thing 308)
  2. facing west. (thing 309)
  3. facing east. (thing 310)
  4. facing west. (thing 311)
  5. facing east. (thing 312)
  6. facing west. (thing 313)
  7. facing east. (thing 314)
  8. facing west. (thing 315)
  9. facing south. (thing 316)
  10. facing west. (thing 317)


Map data[edit]

Things 351
Vertices 1296*
Linedefs 1532
Sidedefs 1048
Sectors 367
* The vertex count without the effect of node building is 1185.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]