MAP12: Tuskmunday (Doomworld Mega Project 2013)

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DMP 2013 maps
DMP2013B 01-13
This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: Tuskmunday is the twelfth map in the DMP2013B.wad mapset of Doomworld Mega Project 2013. It was designed by BloodyAcid.

Walkthrough[edit]

Map of Tuskmunday
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open up the hallway that has caged imps, then enter and go towards the cage at the north wall. Go to the east end of this cage and walk through it, then head west to get a plasma gun. (sector 277)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 24, 2022.

Statistics[edit]

Map data[edit]

Things 307
Vertices 1742*
Linedefs 1884
Sidedefs 2717
Sectors 279
* The vertex count without the effect of node building is 1532.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]