MAP12: Underearth (Interception)

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Interception maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: Underearth is the twelfth map of Interception. It was designed by Dan Townsend (sgt dopey) and Matthew D. (Matt534Dog), and uses the music track " ".

Walkthrough[edit]

Map of Underearth
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the large marble room to the south of the start, go behind the southwesternmost column to find a skull switch, which will lower the column revealing a soul sphere. (sector 75)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south-east. (thing 366)
  2. facing north. (thing 367)
  3. facing north. (thing 368)
  4. facing south. (thing 369)
  5. facing south. (thing 370)
  6. facing south. (thing 371)
  7. facing south. (thing 372)
  8. facing north-west. (thing 373)

Statistics[edit]

Map data[edit]

Things 382
Vertices 1642*
Linedefs 1769
Sidedefs 2637
Sectors 321
* The vertex count without the effect of node building is 1442.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]