MAP12: Velocity (Plutonia: Revisited Community Project)
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PRCP maps 12-20 |
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This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: Velocity is the twelfth level of Plutonia: Revisited Community Project. It was designed by Charly Goulois (Kira), and uses the music track "Facing the Spider," composed by Robert Prince for Doom. The par time defined in MAPINFO is 2:30.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- From the start, drop down to the north. Take the right (eastern) passage, descend the stairs and ride up the lift in the northeast. On the ledge, go south to the rocket launcher. If not done yet, kill the two imps on the platform west of you. Run from the rocket launcher platform to the west, jumping over the platforms with the super shotgun and the chaingun to enter the opening in the western wall to find a place (sector 18) with an arch-vile, a box of rockets and a soul sphere.
- Push the skull switch on the platform where the (hopefully dead) spider mastermind is on to raise the gap in the walkway north of you (from where you jumped on the platform). Return to the walkway and cross the former gap to lower the teleporter east of that platform. (It is also possible to jump on the unlowered teleporter from the platform by running.) This teleporter leads you to the raised area north of the blood pit surrounded by the aforementioned walkway. Here you find a BFG9000 (sector 186), two bulk cells, some chaingunners you better killed before and an arch-vile that started teleporting counter-clockwise between the southern four alcoves as you entered the spider mastermind's platform. (On hard skill levels, there is another arch-vile teleporting between the two alcoves in the northern wall.) Run up the southern stairs to reach the soul sphere on the central platform in the blood pit. Doing so will teleport three mancubi to the walkway.
Bugs[edit]
There are no known bugs in this level.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:19.63 | Gosu_Noob | 2025-01-29 | pv12p019.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 3:04.40 | blob1024 | 2011-10-29 | pv12-304.zip | |
NM 100S | 0:23.66 | Artem Safronov (SAV88) | 2011-05-17 | pv12s023.zip | Also Pacifist |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 0:19.63 | Gosu_Noob | 2025-01-29 | pv12p019.zip | |
NoMo | 0:34.94 | Cacatou | 2013-07-22 | prcpnomo.zip |
The data was last verified in its entirety on February 5, 2025.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 208)
- facing south-west. (thing 209)
- facing east. (thing 210)
- facing south. (thing 211)
Statistics[edit]
Map data[edit]
Things | 329 |
Vertices | 1153* |
Linedefs | 1230 |
Sidedefs | 1819 |
Sectors | 201 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
This level was inspired by MAP12 of Plutonia, and MAP15 of Plutonia 2. The level was constructed in "4 or 5 evenings," using Doom Builder 2.