MAP12: Vinyl Resting Place (Threshold of Pain)

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This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: Vinyl Resting Place is the second secret map of Threshold of Pain, accessed from MAP11: Frantic. It was designed by John Gourley (scalliano) and uses the music track "Lamentation," composed by Aubrey Hodges for the Sony PlayStation port of Doom. The par time defined in MAPINFO is 5:00.

Walkthrough[edit]

Map of Vinyl Resting Place
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Head forward between the candles and go through the door in front of you, then turn right and follow the staircase to the bottom. Turn right and kill the two Lords of Heresy on guard, then go through either of the doorways in the south wall to enter a bathroom area. Both bathrooms contain a backpack and large ammo pickups; the west bathroom also contains weapons and a megasphere, while the east bathroom contains a red skull key.

Once you have all the items, go through either of the east doors (with red skull markings) to find a dance floor full of zombies, including several that are armed with plasma guns and Unmakers - club music will also start playing. Due to the number of zombies present, it may be easier to hide behind the door supports and let the zombies infight each other. Once all the zombies have been killed, a purple marine called JG will teleport on to the dance floor, who also fights with an Unmaker but can also fire railgun-like shots. Use cover whenever possible as his shots are highly accurate; alternatively, you can get close and fill JG with plasma rounds, as his high pain chance should prevent him from fighting back.

After JG dies, a large monstrosity called "Cyber JG" will appear on the dance floor - resembling a purple version of the Cycloid Emperor from Duke Nukem 3D, it fires streams of plasma rounds, purple fireballs and bombs that explode and spray projectiles in all directions. Keep strafing and you should be able to clear the fight without taking damage. Once Cyber JG is destroyed, a wooden door in the south-east corner of the room will open - go through it and head east through two more doors to a teleporter leading to MAP03: Recycling Plant.

Other points of interest[edit]

An armor and a berserk pack can be found behind the pillars in the north area of the dance floor.

A shotgun and a box of shells can be found behind the bar south of the dance floor, along with a large number of health bonuses.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Statistics[edit]

Map data[edit]

Things 230
Vertices 586*
Linedefs 719
Sidedefs 1136
Sectors 198
* The vertex count without the effect of node building is 529.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • This level's design is reminiscent of MAP59: Club Doom from PlayStation Doom.
  • Before the level starts, a text intermission describes it as "...the super-secret level, where all of the bad ideas go to die...". After the level ends, another text screen describes the player's return to the Triton complex as "a strange relief...fighting the denizens of Hell is easily preferable to having to listen to that infernal racket", likely in reference to the club music used in this level and in Club Doom.

See also[edit]

Sources[edit]

External links[edit]