MAP12: Walk in the Park (Scythe)

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Scythe maps
First Episode

01 02 03 04 05 06 07 08 09 10

Second Episode
Third Episode

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: Walk in the Park is the twelfth map of Scythe. It was designed by Erik Alm, and uses the briefing music track from Descent II.

Walkthrough[edit]

Map of Walk in the Park
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Just behind the crate to your right is a shotgun, so grab it and head west to find the red skull key. Now open the red doors into the field and you can take either of the other two keys in whatever order you like. The blue skull key is inside of the red brick building with the two barons of Hell inside, while to get the yellow key, you need to go behind the brown brick wall in the southwest (the one that has rockets and a switch which lowers a rocket launcher) and head through the nukage to get it. Once you have both keys, return to the building you started in and open both the yellow and blue doors to find the exit.

Other points of interest[edit]

Secrets[edit]

  1. The platform with the chaingun counts as a secret. (sector 106)
  2. To lower the soul sphere, press on the eastern side of the pillar that it stands on. (sector 117)

Bugs[edit]

It is possible to softlock the map by jumping out of the building at the start without picking up the red key. This makes it impossible to re-enter the building to exit the map.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 4, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:13.71 Boris Klimeš (dew) 2009-08-28 sc12p013.zip Cross-listed from Pacifist
NM speed 0:14.57 Aleksey Kamenev (4shockblast) 2014-11-06 sc12n014.zip
UV max 0:44.17 KineticBeverage 2024-01-27 sc_max.zip
NM 100S 0:20.94 megasphere308 2021-04-23 sc12ns020.zip
UV -fast 1:00.14 Andrea Rovenski 2023-03-16 sc12f100.zip
UV -respawn 1:36.23 Dogmachine 2022-02-05 scythe12r136.zip
UV Tyson 1:48.71 Andrea Rovenski 2023-05-10 sc12t148.zip
UV pacifist 0:13.71 Boris Klimeš (dew) 2009-08-28 sc12p013.zip
NoMo 0:10.97 Aleksey Kamenev (4shockblast) 2019-12-29 sc12o010.zip
Stroller 0:34.54 GrumpyCat 2021-03-15 sc12str034.zip

The data was last verified in its entirety on June 24, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 98)
  2. facing west. (thing 99)
  3. facing south. (thing 100)
  4. facing south. (thing 101)
  5. facing north. (thing 102)
  6. facing north. (thing 103)

Statistics[edit]

Map data[edit]

Things 105
Vertices 608*
Linedefs 601
Sidedefs 1001
Sectors 118
* The vertex count without the effect of node building is 481.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]