MAP12: Walled Garden (The UnMaking)

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The UnMaking maps
The Last Moonbase on Earth

01 02 03 04 05 06 07 08

Hell-o, Good-bye
Dimension of the Darndest

17 18 19 20 21 22 23 24 25 26 27 28

Secret maps

29 30 31 32

Bonus maps

35 36 37 38 39 40

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: Walled Garden is the twelfth map of The UnMaking. It was designed by scwiba.

Walkthrough[edit]

Map of Walled Garden
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the starting room, follow your only path forward through several rooms, reaching a tunnel with a lift at the end of it. At the top of this lift is the first control room. Jump out the left opening in the control room to land on a rock platform in the lava and collect a box of shotgun shells. (sector 227)
  2. From the control room described in secret #1, flip the rightmost switch to change the open doors in the rightmost junction. A nightmare imp should be released. Jump down and go through the door for a berserk pack. (sector 77)
  3. From the control room described in secret #1, flip the center switch to change the junction doors in the center. Jump through the gap on the left and walk through the doors that just opened. Proceed through another set of doors and up the stairs to reach the second control room. From this vantage point, check if the rightmost door is closed. If it is, press the rightmost switch to open it. Walk through to find a plasma gun. (sector 38)
  4. From the second control room described in secret #3, flip the center switch and the left switch to change the corresponding junction doors. You should then be able to go through the center junction and then turn left to pass through a second set of doors to a secret containing green armor and a small amount of ammo. (sector 30)
  5. From secret #4, simply fall into the damaging liquid moat. Quickly run into the tunnel on your left. Follow the tunnel until you reach a chainsaw. The teleporter near the entrance to the tunnel will return you to the second control room. (sector 258)
  6. If you have set the junctions to the positions described in secret #4 and are in the second control room, go through the center junction and forward through the next set of doors. A bridge will take you across the moat and to the third control room. Flip the center switch and jump through the right side opening to land on the far side of the moat. From here you can go through the doors you just opened, into a room with rocky steps. Turn right here and go through another set of doors to find the blue key. The teleporter in the rocky room will return you to the third control room. (sector 60)
  7. From the third control room described in secret #6, check if the leftmost door is open. If not, press the left switch. Go through that junction to reach the final control room. From the left opening in the control room, you can see a shootable switch. Shoot it to reveal an Unmaker below. (thing 288)
  8. If you have collected the blue key from secret #6 and reached the final control room described in secret #7, make sure the center doors from this vantage point are closed. If they are not closed, press the center switch. Return through the rightmost junction to the third control room. Jump from the right side gap to cross the moat. Go through the doors into the room with the rocky stairs. The door at the top of the stairs should now be open. Go through this junction and up another set of stairs to the blue door. Open the door to be rewarded with a supercharge, megaarmor, backpack, and an exit switch that will take you to the secret level. (sector 195)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 149)
  2. facing north-west. (thing 150)
  3. facing south-west. (thing 151)
  4. facing north-east. (thing 319)

Statistics[edit]

Map data[edit]

Things 328
Vertices 4446*
Linedefs 3267
Sidedefs 5597
Sectors 369
* The vertex count without the effect of node building is 2506.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]