MAP12: WormHell (THT: Threnody)


THT: Threnody maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
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MAP12: WormHell is the twelfth map of THT: Threnody. It was designed by z0k and Fonze, and uses the music track from TNT: Evilution MAP04, MAP13 and MAP29, remixed by KevinHEZ.


Map of WormHell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Grab the rocket launcher on the pedestal to lower the walls. Head just southwest from there and open the brown-wired wall to find a berserk pack. (sector 31)
  2. In the first outside area, go east and up the north set of steps. Go to the north side of the metal column near the base of the steps to find a button, which lowers the chainsaw, stimpack, and medikit. (sector 487)
  3. At the second part of the map, go to the left courtyard and open the door to the southeast, revealing a cyberdemon. Head up the steps in this room and head for the switch. Flipping it teleports you back to the first part of the map in the same general area. A soul sphere (or a BFG9000 on Ultra-Violence or higher) lowers in this room. (sector 5346)
  4. Go to the conveyor belt part of the second part of the map, and go all the way to the southeast end. You cannot use the switch here, but you can make a strafejump from the base of the switch so you can get past the bars. This may take a few tries. When you succeed, go to where the plasma gun is and behind it will be a switch, which lowers the plasma gun. Now that you have done that, flip either switch on the side conveyors, then take them to the conveyor area in the first part of the map. The pillar at the south end will have lowered as well, and on it is a soul sphere (on Hurt Me Plenty or lower) or a megaarmor (on Ultra-Violence or higher). (sector 1065)
  5. Go to the conveyor belt part of the second part of the map, then go all the way to the southwest end. The switch here will teleport you onto the ledge in the northeast. Press on the terminal, then try to enter the black space to the east, which counts as a secret. (sector 5317)
  6. Past Secret #5, you will teleport to where a medikit is. Turn back around and enter the void again to teleport to a different tunnel, with a health bonus (on Hey, Not Too Rough or lower) or an armor bonus (on Hurt Me Plenty) may be. This is an alternative route to reach Secret #4. (sector 2728)
  7. In the first area, southeast of where the rocket launcher platform is at the start, take the hallway all the way east to the megaarmor and it will close. After that happens, go to the second part of the map and go to the same general area, making sure you have the yellow skull key when you do (which can be found in the trucks in the first area). When you find it, open the wall here and grab the health bonus. When you attempt to go back, you will inadvertently warp to the first area again. You should then get the megaarmor from before. (sector 225)
  8. At the far eastern room in the second part of the map, the southeast corner has health bonuses and a stimpack pointing to a green torch. Press on the torch, and if you have not done so already, lower the platform in the center of the room to open the way eastward. In the void space here, collect the backpack and backtrack to see a memorial of Ty Halderman along with some supplies. (sector 5219)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 3:27.14 vdgg 2021-10-05
NM speed
UV max 36:03.80 vdgg 2021-10-10
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 16, 2021.


Map data[edit]

Things 5152
Vertices 32141*
Linedefs 32777
Sidedefs 55437
Sectors 5626
* The vertex count without the effect of node building is 27161.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]