MAP12 (10 Sectors Part 2)

From DoomWiki.org

10 Sectors Part 2 maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP12 is the twelfth map of 10 Sectors Part 2. It was designed by Kinkajoy.

Walkthrough[edit]

Map of MAP12
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:05.83 Andrey Boldt (Hitherto) 2023-01-30 t212-505.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:24.06 Doomdaniel95 2018-09-30 ts212o124.zip

The data was last verified in its entirety on February 23, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 181)
  2. facing south. (thing 190)
  3. facing north. (thing 191)
  4. facing west. (thing 192)
  5. facing north. (thing 199)
  6. facing south. (thing 200)

Statistics[edit]

Map data[edit]

Things 575
Vertices 2169*
Linedefs 2286
Sidedefs 3164
Sectors 10
* The vertex count without the effect of node building is 1858.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]