MAP12 (Doom Lands)


Doom Lands maps
This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP12 is the twelfth map of Doom Lands. It was designed by Bernard De Windt (B.P.R.D).


Map of MAP12
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the big room on the east side, go to the north end and into a thin passage. Past the partial invisibility, go into the darkness to teleport to a ledge with a box of rockets, a medikit, and boxes of ammo. (sector 44)
  2. In the big room on the east side, go to the west side and into the southwest corner. Use the switch, leave the corner, and head to the nearby one to the east of it with stimpacks. Quickly enter the teleporter to appear on a ledge with boxes of shotgun shells. (sector 52)
  3. At the northwest area, get to the room with blood, leave, and head for the teleporter to the southeast. When you emerge, immediately open the northeast wall to find an energy cell pack. (sector 136)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on March 22, 2022.


Map data[edit]

Things 297
Vertices 808*
Linedefs 871
Sidedefs 1191
Sectors 150
* The vertex count without the effect of node building is 717.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]