MAP136: The Converge is the one hundred thirty-sixth map of Rabbit's All-comers Mapping Project. It was designed by Mike Everson and uses the music track "Running from Evil," originally composed by Robert Prince for Doom II.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the blue key area, head to the northwest lift and use the broken button to the left. Quickly head into the slime and get the super shotgun to the southwest. (sector 83)
- On the ledge south of the blue key, head to the computer to the west. A switch is on the west side, which will reveal a berserk pack nearby. (sector 343)
- Open the blue door and shoot the barrel. Open the wall north of it to access the window where the shotgun guys were. Get to the middle to open a wall with more shotgun guys, a medikit, and stimpacks. (sector 95)
- In the area with crates, head to the middle and jump to the southwest, then to the south, then back northeast. You want to stay on the crates so you can get to the switch to the south. Flip it, then return to the first area and open the red door. Head south, take the teleporter, then climb up in the lava area. To the west is a soul sphere. (sector 303)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on March 24, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains only one spawn point, making it unplayable in deathmatch mode:
- facing south. (thing 54)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 2532.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
16 |
17 |
19
|
Shotgun guy |
16 |
32 |
34
|
Heavy weapon dude |
7 |
19 |
22
|
Imp |
31 |
43 |
46
|
Demon |
3 |
5 |
5
|
Spectre |
3 |
7 |
8
|
Cacodemon |
2 |
2 |
3
|
Hell knight |
0 |
1 |
0
|
Baron of Hell |
0 |
0 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Super shotgun |
1
|
Chaingun |
1 |
0 |
0
|
Rocket launcher |
2
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
6 |
6 |
2
|
Box of bullets |
3
|
4 shotgun shells |
13 |
12 |
12
|
Box of shotgun shells |
3 |
2 |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
17
|
Medikit |
12 |
9 |
8
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
14
|
Health bonus |
26 |
26 |
25
|
Supercharge |
2
|
Berserk |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
1
|
Exploding barrel |
17 |
24 |
24
|
Teleport landing |
11
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]