MAP13: Abandoned Mine Shaft (Simplicity)


Simplicity maps
Fortified Base

01 02 03 04 05 06 07 08 09 10

Pathway To Hell

Director's Cut

01 02 03 04 05 06 07 08 09

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: Abandoned Mine Shaft is the thirteenth map of Simplicity. It was designed by Melissa McGee (Agent Spork) and uses the music track "Gotham", originally created by Lee Jackson for Duke Nukem 3D. The par time defined in MAPINFO is 3:20.


Map of Abandoned Mine Shaft
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Kill the two nightmare demons in front of you using the super shotgun, then press the satyr switch ahead to ride a lift down to a crossroads where some imps are guarding a chaingun. Take the east path at the crossroads and push past some shotgun guys and chaingunners to get to an outdoor area with more imps, then press the satyr switch on the west wall to bring some demons, imps, shotgun guys and chaingunners into the area; you must kill all of them to lower some bars next to the switch so you can proceed. Pass through the bars to an area with two deep pits (do not fall in as this will result in instant death) and slay the imps, shotgun guys and cacodemons that fade in, then press the satyr switch on the north wall to open a neighboring door and reveal more zombies.

Go through the door and head forward to a stimpack at a corner; the wall ahead will open to reveal a demon and two Hell knights that must be killed to lower the bars blocking your path. Proceed east to another door and open it to enter a U-shaped room where demons, imps and chaingunners are protecting a plasma gun, then flip the switch on the west wall to open a door opposite which leads to a room with a circular walkway. Go through the door (it will close behind you) and kill a mancubus and two nightmare demons that appear ahead, then go round to the east side of the walkway to find a rocket launcher before walking west to the center where a switch will rise from the floor. Flip the switch and kill the cacodemons and knights that appear around you, then go back to the U-shaped wall and head through the now-open south door to get back outside, where the yellow skull key has lowered for you to take.

Return to the crossroads and take the west path this time, which you can follow to a locked skull door that opens on to a looping hallway with two chaingunners. Follow the hallway round to its north or south sides to open two compartments with revenants and arachnotrons (and also spawn two mancubi on Ultra-Violence and Nightmare skill levels), then press the satyr switches in both compartments to open some bars blocking a corridor to the west. Enter this corridor and press another switch at the end of the tunnel to lower it and get the red skull key; picking it up will teleport you back to the crossroads. Fight off the cacodemons that spawn around you then take the north path from the crossroads to reach another locked door, which you can now open to find the exit teleporter.

Other points of interest[edit]


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 02:52 Memfis 2011-04-27
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.


Map data[edit]

Things 182
Vertices 2468*
Linedefs 2243
Sidedefs 3708
Sectors 271
* The vertex count without the effect of node building is 1851.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]