MAP13: Afterburner (DBP68: Outposts of the Wasteland)

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DBP68: Outposts of the Wasteland
maps 12-17

01 02 03 04 05 06 07 08 09 10 11
(12 - 17)
Bonus maps: 31 32

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
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MAP13: Afterburner is the thirteenth map of DBP68: Outposts of the Wasteland. It was designed by Jon Vail (40oz) and uses an unknown music track by Jonathan El-Bizri (Biz), from MAP18 of Icarus: Alien Vanguard.

Walkthrough[edit]

Map of Afterburner
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you enter a bright hall at the north end of the first building, head behind the north desk and use the computer. This opens a door to the west. Take this path all the way to shotgun shells, a box of shotgun shells, and a soul sphere. The breaker box here has a switch which releases barrels on the monsters that you see. (sector 3)
  2. Head to the yellow door east of the desk mentioned above. Use the panel to the right of the door to reveal boxes of rockets to the east. (sector 3130)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 27, 2026.

Statistics[edit]

Map data[edit]

Things 455
Vertices 23087*
Linedefs 19565
Sidedefs 36454
Sectors 3353

* The vertex count without the effect of node building is 16772.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]