MAP13: Castle Grounds (Interception)

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Interception maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
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MAP13: Castle Grounds is the thirteenth map of Interception. It was designed by Memfis and uses an untitled music track composed for the project by XenoNemisis. The par time defined in MAPINFO is 6:20.

Walkthrough[edit]

Map of Castle Grounds
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the small cave at the southwest part of the map, press on the baron face to find a secret crypt area. A berserk pack is in one of the graves. (sector 494)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:51.94 Zahid 2013-02-10 ir13-551.zip Plays back with intercep_old.wad
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing south-east. (thing 18)
  2. facing south. (thing 367)
  3. facing north-west. (thing 369)
  4. facing south-east. (thing 371)
  5. facing west. (thing 373)
  6. facing south-west. (thing 374)

Statistics[edit]

Map data[edit]

Things 376
Vertices 2278*
Linedefs 2459
Sidedefs 3744
Sectors 525
* The vertex count without the effect of node building is 1955.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]