MAP13: Caustic Canyon (Doomworld Mega Project 2017)
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DMP 2017 maps 11-20 |
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This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
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MAP13: Caustic Canyon is the thirteenth map of Doomworld Mega Project 2017. It was designed by Glen Christie (Crunchynut44), who also composed the music track, which is named after the level.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the area where the blue key is, hop to the silos nearby and go south to the opening where you can get a BFG9000. (sector 69)
- At the east end of the map, run from the platform with the arachnotron south towards the chaingunner platforms until you reach the backpack. (sector 168)
- From the east end of the map, head west to a row of armor bonuses. From the southernmost one, look to the east to spot a blue skull. Use it, then enter the area to the north where a pillar with a berserk pack will be lowering. (sector 437)
- From the ledge where you can jump to the yellow key, look northeast and shoot the switch to open a nearby compartment containing a megaarmor. (sector 450)
- In the northern cavern, drop to the nukage below and head through the slimefall to find a soul sphere. (sector 481)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 6:44.31 | Zahid | 2018-03-17 | mp1713-644.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 24, 2022.
Statistics[edit]
Map data[edit]
Things | 477 |
Vertices | 3012* |
Linedefs | 3019 |
Sidedefs | 5118 |
Sectors | 490 |
Things[edit]
This level contains the following numbers of things per skill level:
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