MAP13: Downtown (Doom 2 In Name Only)

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Doom 2 In Name Only maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 34

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
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MAP13: Downtown is the thirteenth map of Doom 2 In Name Only. It was designed by Glen McColl (glenzinho).

Walkthrough[edit]

Map of Downtown
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you reach the big room with the blood fountain (a monster will attack you from behind the column here, an imp on Hey, Not Too Rough or lower, a revenant on Hurt Me Plenty, and an arch-vile on Ultra-Violence or higher), climb the stack of crates to the green armor (note that when you reach the green armor, a switch is revealed to your east, when shot, another switch appears which crushes the monster), then hop south to the thin ledge. Meander along this ledge to the super shotgun and box of shotgun shells (on Ultra-Violence or higher, this will have eight shotgun shells instead of a box). (sector 62)
  2. Inside the building with the three switch bars, press on the southwest computer terminal to reveal two boxes of rockets and a medikit. (sector 65)
  3. Enter the building with the blue key and head left while pressing the wall on the left. Eventually you will trigger a lift. Ride it up to get a megasphere. (sector 223)
  4. Once you use the skull switch behind the three sets of bars, enter the hall to the right and go north. A large stack of crates will be around the corner here. Find the set of four small crates and use them to open a secret cargo hold containing a rocket launcher, a megaarmor, a box of shotgun shells, a box of rockets, two armor bonuses, and a box of ammo. There will also be a demon and imps here, but not if you are playing on Hey, Not Too Rough or lower. (sector 747)
  5. Open the blue door and go all the way west to the desk. Use the computer at the desk to lower two boxes of rockets. (sector 350)
  6. Along the tunnel on the west side of the map, find the box of shotgun shells and open the wall behind it for a radiation suit. (sector 328)
  7. Open the next wall in Secret #6 to find a megaarmor. (sector 330)
  8. Open the red door in the tunnel and go until the way is blocked off and the area around you opens up. Hit the switch to the south, then head north through the cave, then east to a switch. After flipping this switch, drop into the nukage and head through the tunnel to the north until you get to a teleporter. You will appear on the right side of the map. Go through the tunnel going right here until you reach the plasma gun. (sector 246)
  9. Next to Secret #8, open the wall to the right for another teleporter. This takes you to an area reminiscent of the yellow key building from the original Downtown, except there is a BFG9000 on the platform now. You will need to press two switches to leave this area. (sector 139)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 921
Vertices 5816*
Linedefs 5814
Sidedefs 9284
Sectors 1127
* The vertex count without the effect of node building is 4855.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]