MAP13: Everlasting Fireblu (50 Shades of Graytall)

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50 Shades of Graytall maps 12-18

01 02 03 04 05 06 07 08 09 10 11
(12 - 18)

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: Everlasting Fireblu is the thirteenth map of 50 Shades of Graytall. It was designed by Aleksey Kamenev (4shockblast) and uses the music track "Everlasting Fire," from RuneScape, composed by Adam Bond.

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Walkthrough[edit]

Map of Everlasting Fireblu
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the southernmost part of the map which is accessible from the teleporter in the red key room, there is a flaming skull rock near a switch. Use the ridge where the flaming skull rock is and backtrack to where you teleported to find an alcove with a megaarmor. (sector 300)
  2. Climb the steps up to the ledge near the blue key and jump into the FIREBLU to get a soul sphere. (sector 316)
  3. Climb the steps up to the ledge near the blue key and some alcoves with imps will appear. Press on the closest one you find for the wall to lower. Ride it up and go through the wall to find a plasma gun. (sector 319)
  4. After using the switch behind the blue door, the wall expands past the columns. There is an opening along the east wall where you can collect a berserk pack. (sector 753)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:08 KillerDog745 2016-10-02 50s13p108.zip
NM speed
UV max 05:12 Poncho 2018-01-14 50s13-512.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 01:08 KillerDog745 2016-10-02 50s13p108.zip

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

This information was last verified in its entirety on January 21, 2018.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 389)
  2. facing north. (thing 390)
  3. facing north. (thing 391)
  4. facing north. (thing 392)
  5. facing north. (thing 393)

Statistics[edit]

Map data[edit]

Things 398
Vertices 5374*
Linedefs 5232
Sidedefs 9623
Sectors 924
* The vertex count without the effect of node building is 4503.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]