MAP13: Flag Island (32in24-12)
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| 32in24-12 maps 11-20 |
|---|
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01
02
03
04
05
06
07
08
09
10 |
This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP13: Flag Island is the thirteenth map of 32in24-12, a Capture the Flag megawad. It was designed by Dusk and uses a MIDI rendition of "Splash Blue" from Mega Man 9 as its music track.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains nine Team Blue spawn points:
- facing north. (thing 12)
- facing north. (thing 13)
- facing north-west. (thing 14)
- facing north. (thing 15)
- facing north. (thing 16)
- facing north. (thing 17)
- facing north. (thing 18)
- facing north. (thing 25)
- facing south-east. (thing 85)
And it contains seven Team Red spawn points:
- facing south. (thing 83)
- facing south. (thing 84)
- facing south. (thing 86)
- facing south. (thing 87)
- facing south. (thing 88)
- facing south. (thing 89)
- facing south. (thing 96)
Bugs[edit]
One spawn point located in the red area is for Team Blue instead of Red, so the map is not symmetrical.
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
| Things | 140 |
| Vertices | 1732* |
| Linedefs | 1505 |
| Sidedefs | 3002 |
| Sectors | 184 |
* The vertex count without the effect of node building is 1377.
Things[edit]
| Multiplayer | |||
|---|---|---|---|
| Weapons | 1-2 | 3 | 4-5 |
| Shotgun | 15 | ||
| Super shotgun | 6 | ||
| Chaingun | 4 | ||
| Rocket launcher | 2 | ||
| Ammunition | 1-2 | 3 | 4-5 |
| Clip | 36 | ||
| 4 shotgun shells | 27 | ||
| Rocket | 8 | ||
| Miscellaneous | 1-2 | 3 | 4-5 |
| Team Blue start | 9 | ||
| Team Red start | 7 | ||
| Blue flag spot | 1 | ||
| Red flag spot | 1 | ||
| Teleport landing | 3 | ||
