MAP13: Get the Hell Out (The Talosian Incident)

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The Talosian Incident maps 12-18, 31-32

01 02 03 04 05 06 07 08 09 10 11
(12 - 18, 31 - 32)

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
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MAP13: Get the Hell Out is the thirteenth map of The Talosian Incident. It was designed by Malcolm Sailor and uses a music track by John Bye (Gestalt666).

Walkthrough[edit]

Map of Get the Hell Out
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The sector right before the exit counts as a secret and is impossible to miss. (sector 1)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 0:42.29 Kristian Ronge 2007-01-11 talolmps.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 4, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 71)
  2. facing north. (thing 72)
  3. facing north. (thing 73)
  4. facing north. (thing 75)

Statistics[edit]

Map data[edit]

Things 96
Vertices 683*
Linedefs 702
Sidedefs 1007
Sectors 142
* The vertex count without the effect of node building is 577.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]