MAP13: Ground-Zero (Cleimos 2)
|Cleimos 2 maps 12-20|
This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
MAP13: Ground-Zero is the thirteenth map of Cleimos 2. It was designed by Rand and Steven Phares.
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- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Deathmatch
- 5 Statistics
- 6 Technical information
- 7 Inspiration and development
- 8 Trivia
- 9 See also
- 10 Sources
- 11 External links
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Other points of interest
- Head through the tunnel between the two rock buildings and use the left wall as a lift to go up to partial invisibility. (sector 52)
- Take the teleporter behind the southeastern building to reach a backpack. (sector 99)
Areas / screenshots
Routes and tricks
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on December 8, 2021.
This level contains five spawn points:
- facing north. (thing 4)
- facing west. (thing 5)
- facing north. (thing 6)
- facing north. (thing 7)
- facing east. (thing 89)
This level contains the following numbers of things per skill level: