MAP13: Grunting hounds (Blitz: Race Against Time)

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Blitz: Race Against Time maps
Ep.1: City

01 02 03 04 05 06 07 08 09 10

Ep.2: Techno
Ep.3: Grand Final

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: Grunting hounds is the thirteenth map of Blitz: Race Against Time. It was designed by Slavius and uses the music track "Flying Battery Act 1", from Sonic & Knuckles. The par time defined in ZMAPINFO is 30 seconds.

The level begins on a floating air station. In the distant background, a battle is taking place between allied marines and Hell knights in remote areas.

Walkthrough[edit]

Map of Grunting hounds
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Pick up the plasma rifle and ammo, then proceed forward until you reach a dead end. Turn left, then move to the right and go down. Continue until you encounter the second Hell knight, then turn left. Head toward the two energy cells, and after facing a third Hell knight, turn left again and move toward the southern part of the level. Then head north toward another Hell knight and an energy cells until you reach the passage leading to the 30-second door and the level exit.

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on July 2, 2025.

Statistics[edit]

Map data[edit]

Things 178
Vertices 7302*
Linedefs 5112
Sidedefs 10155
Sectors 805
* The vertex count without the effect of node building is 4517.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • The level layout and method of progression are reminiscent of the game Perplexus, where the player must guide a ball to the finish by rotating a transparent sphere and navigating through an internal maze.
  • The music and overall action of the level appear to be inspired by the Flying Battery Zone from Sonic & Knuckles.

See also[edit]

Sources[edit]

External links[edit]