MAP13: Laboratory (Mutiny)

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Mutiny maps 12-15, 31

01 02 03 04 05 06 07 08 09 10 11
(12 - 15, 31)

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
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MAP13: Laboratory is the thirteenth map of Mutiny. It was designed by Jeff King (Egregor) and Jon Vail (40oz), and uses the music track "Delay(0); Restart;" composed by James Paddock (Jimmy).

Walkthrough[edit]

Map of Laboratory
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the southernmost room overlooking the exit, walk up the steps on the right side to the door, then go south and up the steps a bit more. You will hear a lift lower. Quickly head back to the southernmost room and into the southeast corner before the lift rises. Use the switch inside here to lower the next lift to the right, then go south to get boxes of rockets. (sector 541)
  2. From the red key, head north and west to a green switch. Use it and quickly head east and north to a lift to reach a plasma gun. (sector 736)
  3. From the southernmost room overlooking the exit, walk up the steps on the right side to the door, then go south and up the steps a bit more. In the room with the yellow column, head north and use the panel dead ahead to open up a compartment with spectres and a BFG9000. To get the BFG9000, from the yellow column, head east and find the panel here to hear a lift lower. Quickly run to the BFG9000 to get the secret. (sector 1022)

Bugs[edit]

  • It is possible to get stuck in the south area of the map if you enter without the yellow key.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.

Deathmatch[edit]

Map of MAP13's deathmatch arena

This level includes its own, separate deathmatch arena.

Player spawns[edit]

This arena contains five spawn points:

  1. facing south-east. (thing 600)
  2. facing north. (thing 601)
  3. facing north. (thing 602)
  4. facing south. (thing 603)
  5. facing east. (thing 604)

Things[edit]

The following things (per skill level) are placed in the arena:

Weapons 1-2 3 4-5
Shotgun 5
Super shotgun 2
Chaingun 2
Rocket launcher 2
Plasma gun 1
Ammunition 1-2 3 4-5
Box of bullets 5
4 shotgun shells 2
Box of shotgun shells 1
Box of rockets 6
Health & Armor 1-2 3 4-5
Medikit 7
Megaarmor 1
Miscellaneous 1-2 3 4-5
Deathmatch start 5

Statistics[edit]

Map data[edit]

Things 824
Vertices 9207*
Linedefs 9439
Sidedefs 15133
Sectors 1554
* The vertex count without the effect of node building is 7480.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]